Further sessions with Gareth have been really inspiration and as I'm from an artistic background (from GCSE to A level and then a Higher Education Foundation Art course) I really want to develop my drawing and Photoshop skills. Working in sketchbooks can be a great way to see someones thought and development processes and I now have 15 to 20 pages of concept sketches and structural designs for location object and character designs. My interests in the industry have moved away from level design at the end of last year and towards concept work. On previous courses and with the group projects over the past two years, I have enjoyed the challenge of having to come up with a number of varied concepts, being passionate about each one but also being prepared to drop them and move with the group decision. Its a challenging process but really tests your creativity and produces an interesting range of work. I therefore want to focus this year on my conceptual work and less so on 3D as we haven't looked at design programs such as 3D Studio Max and I would rather focus my time developing the skills I have, than learning too many major new ones.
That said, Gareth introduced us to Sketchup last week; a free downloadable 3D program which isn't resource heavy but is a really easy and effective way to construct and animate ideas. I am even considering leaving Unreal Ed and moving to this as I think it would be a more appropriate medium for a concept artist to work in than a full game engine.

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