

I wasn't happy with the previous navigation of the Flash map as it didn't feel like anything I'd find in a real game. I also wanted to try something different to the standard freeroaming map as the majority are functional but not anything special or memorable. As I mentioned before, I found the Far Cry 2 map to be really interestingly innovative and played a major role in the entire game.
While not to the same extent, I have redeveloped the map to incorporate a magnifying glass. I have checked, and they were definitely in use centuries before the game, so they realistically fit, and it suits the 'captains desk' theme I am developing with the clutter around the main map.
The user can now select 3 different levels of magnification or turn it off, and after some fiddly restructuring, both the rivers and parishes work again, as should any other legend data I choose to add. I think it feels different but fun and is hopefully functional enough to be used easily. A key feature of the Far Cry map was that it wasn't as easy as pausing and checking a menu, similarly to the Hitman maps, but I think in both instances it added to the gameplay.
I have also scanned a number of images of contemporary art and design from the time, such as propaganda and training manuals from several books I got over the Christmas break. They should help make the visuals really diverse and have enhanced the map considerably.

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