To add variety and interest to the environment I have constructed a church, based closely on the actual Chapel close to Stokesay Castle. While a stocky, blocky shape, I have tried to include the details which help to make it look more realistic. The first image shows the basic shapes of the tower and two sloping roofed sections, with a small angle cut in at the bottom of the rafters to separate out the roof and make it less of a box. You can also see the slight slope to the tower, making it appear much less blocky.
As with the windmill, I am being much more precise with my lines and faces, so that the building inside and out remains clear, relevant and efficient.
I applied some of the recurring textures to the emerging shape and by using the same ones as the other structures in the map, the building should all feel as if they belong together. I think villages really do appear like this, especially with ones in the Costwolds, as the rich colour of the stone of the local quarries is used for most of the buildings.
I carved away some crenelations atop the bell-tower and they have ended up being quite detailed. The trim continuing around the whole tower circumference shown in the two images below, helps massively to break it up and add detail to a boxy shape. I have textured them in the sandy parchment as with the south tower of Stokesay castle which I think helps to effectively separate out the main faces of the buildings.
I have cut in some simple arched windows as they appear on the actual church, which I shall texture with a stained glass pattern. The shapes and details I am choosing to include on the buildings are much like the process of caricaturing a person. You select the prominent features to describe the object most effectively, saving on unnecessary detail while still including the important information.
This porch is the most detailed part of the church, with individual beams on the pitched roof. As the videos of the map will focus in on certain areas, I have decided to make some places more detailed if they are to feature specifically. As the porch and collection box will be the place in the game that the player can lower their wanted level, I have made it more intricate.


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