Monday, 12 October 2009

06.06.2009: UT2004 Editor


I began experimentation and planning over the summer by working in the Unreal Tournament 2004 editor as I had used it for a project in semester 2 and knew my way around quite well. Working form a scale card model and architectural elevations I had made, I designed the perimeter, Gatehouse and South Tower outline and interiors and staircases. When I began work on the sky and lighting I came up against a number of frustrating issues and so decided to experiment with the far more recent Unreal Tournament 3 engine.

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