
After adding the stationary smoke to the logo, I was inspired to add a slight animation to the logo as it might act as a part of the games loading sequence and would add interest to the screen. I had noticed how Mercenaries 2 and Call of Duty 4 and 5 had used a smoke affect on their menu screens by having two solid 2D images moving across each other from opposite sides of the screen. I experimented with this overlapping design using advancing Photoshop imagery and ended up with what I feel it quite a striking screen. The smoke is subtle and elegant and works very well in grounding the dark image. I added two more layers of finer lines of smoke and animated them to float up and down to complete the image.
As I believed we would have early presentations in the year about our FMP, I decided to plan out roughly a power-point presentation. Using my recent imagery, I put together the basic skeleton of the slide show with points to talk about to the group.

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