Monday, 23 November 2009

21.11.09: World Map




I accumulated a massive amount of writing and research over the summer for accurate characters, events and weaponry, and after a tutorial with Jay, he suggested I looked into professional design documents online for a structure. Supreme Commander's Chris Taylor has a full downloadable template with every conceivable part of the design process documented (the list of contents alone is three pages!). I have now started tidying up and structuring the thousands of words, tables and images into relevant sections; building up a design document even at this early stage. I'm so glad I did this ground work over the summer, as it has saved me a huge amount of time now and has informed a large number of my design decisions.
I have also been developing the world map for the game, now having a rough sketch for each of the 20 tiles and four of them coloured in photoshop. I have experimented, using techniques introduced by Gareth, with creating a hand drawn and worn effect, while it may be altered throughout the course of the year. I am also working on several images for the legend of the map such as bridges and forts, making them approprite and to create unity across all of the tiles.

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