Friday, 27 November 2009

27.11.09: Sketchup






I had been working on some more drawings for the equipment screen part of the project, looking at lighting and shading, and thought I could give Sketchup a go. I was amazed at how undemanding the program is on your system, making tabbing between multiple windows of reference images and sketches less likely to crash something! After 6 hours in Sketchup I'm absolutely in love with it. The controls are really intuitive to me - a mixture between Unreal Ed, Flash and Photoshop and the visual results are what I want from my 3D work. I think I will leave my BSP work in UT3 where it is and convert over to here as it would be a far more appropriate program to master over the next year for this concept style work which I am orientating towards. You can very quickly visualise shapes and environments here, while Unreal is an environment for dedicated level design. Despite some anti-aliasing issues and the need for images on each face, I'm really happy with how the map looks in this program, with the built-in and instantaneous video system being a massive bonus. The Matinee video recording within Unreal was a real chore while here, in seconds you can have a fly through working which can be easily updated. Working in Sketchup still shows I can think in 3D, which is all I wanted with Unreal Editor, and I think this could be a far more valuable program to understand.

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