The mid-year presentation is now out the way and I think it went ok! It made me look at what I have achieved so far which was really useful as I'm working on quite a range of material simultaneously and it would be easy to loose track or not focus enough on an area.
During feedback with Jay, we came up with an idea to illustrate my extensive research visually. I love the special and limited edtion versions of games and they're becoming more popular and elaborate, such as with Far Cry 2 and Fallout 3 releasing concept art books, DVDs and themed boxes to contain them in. I am therefore going to create some special edition content for New Model Army which will illustrate the research I've done into characters and equipment, while presenting it in an interesting way.
I will print out a range of pamphlets and printed material in the style of the era and on aged paper to give the examiner and audience something tactile and fun rather than just digital work.


I have also started on a new 3d Environment. Using a Sketchup plugin, I am now able to export content and import it directly into UT3. My large Stokesay model is too complecated to export as it has over 2000 faces and if one of them is white instead of blue in Sketchup it wont work in UT3.
ONE OF THEM IS!!
I am therefore starting on a new and more managable environment for Unreal, based on an Oxford University 'quad'. These intricate stone rectangular areas also appear in monasteries and could look really good in the Unreal editor.



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