These images show my relative successes importing into UT3. The wall and gatehouse section worked from the Stokesay map and the new windows are have been refined, halving the number of faces, while adding the crenelations and detail to make them more realistic.




The lighting makes the most of all the angles, which is the main feature of the game engine I
wanted to exploit. Strangely, the models import as one 'brush' of bsp shapes congealed together,
rather than a 'mesh'. On the plus side I am able to texture each face in UT3 but it might be
better to convert in into a mesh in 3D Studio Max - my next challenge!

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