


I have developed the intricate wooden cladding to the gatehouse and discovered the texture limits to a BSP-heavy map. While there is absolutely no performance drops throughout the entire level, no matter what the complexity of the BSP, the engine seems to be limited at texturing the same material onto more than a few hundred surfaces. This isn’t an issue but more of a consideration no to waste time but check more frequently. I am also being careful to ‘cook’ the map more frequently as check it can actually play.
I have developed an idea to include multiple maps displaying changing weather across the world. I could therefore design areas at night, morning, daylight and in different weather conditions. This would be an option possibility after all other world has been completed but to start with I have designed a windmill (based on Wheatley Windmill, Oxfordshire) as they will feature in the game landscape.

No comments:
Post a Comment