As I will have a few weeks before the project briefs are handed out and the workload picks up I have made the decision to develop my programming knowledge. So far in the course, I have used a decent amount of code to move between locations in the file, control a characters movement and track stats. However I have approached animations in a simple way, using large numbers of frames on the timeline and a lot of content on the stage. I felt it would help my job prospects and potentially speed up my working process to design in a more professional way.
So far I have learnt from online tutorials and practicing with the code, to be able to load everything dynamically from the library, leaving the stage entirely empty. I have found the basic controls to be able to manipulate position, scale and alpha of objects which should make dynamic editing really easy.
I have also developed the Tween class of code which has dropped the many hundreds of frames I previously had in movie clips. I have refined a prototype game developed over this summer from a lot of timeline content back to a single frame with code on, which I now understand.
Monday, 12 October 2009
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