I began planning the storyline and the main missions along it. I decided to have two parallel storylines, one for each of the two game factions. They would show either side of each encounter as well as unique quests for both sides, giving the player the option to experience the storyline from two very different viewpoints.
I started with 45 missions, which I felt was a reasonable length for a freeroam games main story but refined them back slightly so the player wouldn’t be repeating themselves. I didn’t feel losing a few would impact on the game experience as the many side missions and similar aspects to a freeroam can make the storyline insignificant.
My constant thought is to make the story accessible and interesting but not preachy or compulsory. So I am frequently referring back to books and internet resources to make the game accurate, whilst trying to make it all as fun as possible and not a historians crusade to educate people. I feel accurate history can give games a powerful and compelling integrity such as the Age of Empires, Total War and World War series’. Age of empires especially has intricate details of each available upgrade with historical info, but doesn’t force you to wade through it. Assassins creed on the other hand, with its preachy and condescending ‘unskipable’ cutscenes makes the experience negative and boring.
Monday, 12 October 2009
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